Tuesday, November 4th, 2008
Tuesday, September 30th, 2008
Tetsuwan Rockman!

Guys, help settle a squabble Persona and I are having. Who’s more visually appealing?
Tetsuwan Atom?
or
Rockman?
They’re on their way to beat the crap out of someone or something.
Thursday, May 31st, 2007
Battle Routine, Set — Execute!

When Megaman Battle Network first came out, I really enjoyed the environment and scenario the game setup: it being an alternate universe from the classic Megaman series, a world where society decided to follow Dr. Light’s path of AI and the internet as opposed to Dr. Wily’s proposition of super fighting robots and general shit-havoc. All the characters were really charming and the story felt just pleasant enough that it seemed fun to play even if they were to turn it into a serial series with a new sequel every year.
I kind of ate those words when the next five billion sequels came out.
Anyway, I still really liked how the game felt like I was exploring a real living world with its isometric niceness, and I particularly enjoyed the new Protoman/Zero fusion character who wordlessly followed the orders of his master, a 12 year old netbattling hotshot asshole. It’s too bad Capcom never got smart enough to realize they could’ve had a real winner on their hand if they allowed players to cuxtomize their own Net Navi instead of always making the player use Megaman. I mean, come on - user customization is THE way to hook players now! Stop living in your Old Osaka Yakuza ways, Capcom. :/
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