defeating certain combinations of baddies in the wild yields unique ingredients to make items in a cauldron, like a broom which allows access to fly high up areas in the sky, or monster shovel which you can dig and search for treasures below
You can pick up vegetables, but sometimes you pick out a hidden ROCKET CARROT, which takes you into the sky cloud world where you can collect tons of random shit that makes you fat, and then you get so fat you fall through the clouds and create a shockwave that kills any enemies on screen
The skeleton guy has a sombrero, you can steal it and it makes you run really fast and changes the music to a latin arrangement. During this time, you are more likely to run into Mexican-themed items and enemies.
A hidden room where you can find Jon Kim, and beat the shit out of him, after 200,000 hits you get “Tears of Kim” which make you super strong and gives you infinite air combo gauge
throwing bread on enemies turns them into buns, you can snowball the buns to make even bigger projectiles, and then take the boss out in one hit if you MAX OUT your breadbun
These are good ideas! I like the trading her to a friend for the final evolution and various carrot and food-based ideas the most. Please spam more ideas ITT.
Also Fernando: I’m making the engine myself in Game Maker since I wanted the experience of programming all this nonsense. Could I email you for some advice though? I get stuck on all sorts of things often.
Yeah, Game Maker isn’t the best but it was the most approachable for me. I’ve already got the basics in place and now I’m working on not making it retarded.
Ive been playing a lot of games people make in game maker, and they can do some really awesome stuff with it, so I bet you can too! I’d like to see this finished! She looks super duper cute. I really like your pixel skills.
a guitar playing lobster that sings the rock lobster song. he will give you some good stuff in exchange for bats that you’ve collected. he will then eat the bats, and puke out little guitar playing lobsters.
I mean, if you’re intending to complete the game and actually release it, I think setting up GameMaker to have it running .it or .xm tracker music files would compliment the whole ‘pixel’ aesthetic. You might not want to have 12mb of licensed music attached to this pixel game.
Actually Fernando it wouldn’t be too hard to make that in Game Maker. You couldn’t easily make that using vectors (and really why would you) but it’s still possible…
*rescue kinoku from a boss, pay her to draw commisions, and depending on the commision you choose, is the special attack thing you get.
$25 gets bikini chan oogling her tits and stuns the enemies
$75 gets bikini chan throwing slimes at the enemies
$150 gets bikini chan puking slime on everything.
*the clouds randomly insult you.
*use voices for conversations, when people are talking, not just text. just use pitch controll and talk rediculously overdramatic. yell at times where it’s completely unneccissary. say crazy things that the text doesn’t.
*all items she uses are retrieved from down her skirt. varying from cupcakes to a triceratops.
*collect enough coins to get the secret pair of glasses. they do nothing, but there’s a cut scene of her putting them on, and she wears them the rest of the game.
>> *collect enough coins to get the secret pair of glasses. they do nothing, but there’s a cut scene of her putting them on, and she wears them the rest of the game.
I’ve been looking through this, and Fernando is spewing nonsense. GM is just as capable as any other program, only drawback is that it’s slower than C. You could do vector stuff if you really wanted, it just would take more work than with Flash.
i’ll bet you could make the same thing in either engine, but which ever you like better would be faster and smoother. i do think that if you made it in flash and allowed it to be redistributed freely, you’d have more people hosting it on thier site, then if in game maker. flash can even play on several cell phones.
but if you have already got into game maker, just make it in there. then when it’s finished, try to make it in flash (or get fernando to) using the graphics you used in the origional.
this site has royalty free seamless textures for free. i’ve used them in a few projects, and they are awesome. trust me, when you have readily available, you can stay in creation mode. i even have 125 (mostly seamless) textures photoshoped with dirt and stuff. it’s like 8mb if you want it.
I don’t mean to necropost, but if you’re still messing with it at all, I’m pretty damn fluent in GML. I can get just about anything going. The current engine I have is a platformer with pretty much perfect collision detection and the ability to attack. Problem is I made it in Gamemaker 7 Pro, but it’s only about $20 and you get assloads of stuff to mess with. Gamemaker’s probably the best game creation software if you’re new to game programming and don’t like programming EVERY LITTLE THING in Flash’s actionscript.
53 Comments
I hope this girl can throw fluffy loafs of bread @A@
a HUUUUUGE Boss that shoots flaming crosses, some explode into flaming ravens that follow you
a skeleton dude that gives you tips/powerups , and is kind of a pervert
the bat transforms into helpful items
defeating certain combinations of baddies in the wild yields unique ingredients to make items in a cauldron, like a broom which allows access to fly high up areas in the sky, or monster shovel which you can dig and search for treasures below
RIDING SEA CREATURES
You can pick up vegetables, but sometimes you pick out a hidden ROCKET CARROT, which takes you into the sky cloud world where you can collect tons of random shit that makes you fat, and then you get so fat you fall through the clouds and create a shockwave that kills any enemies on screen
The skeleton guy has a sombrero, you can steal it and it makes you run really fast and changes the music to a latin arrangement. During this time, you are more likely to run into Mexican-themed items and enemies.
the bat turns into a rocket broom, ’nuff said.
final boss is in space.
Totally have an enemy that’s a storm cloud, and you can steal ENERGYYY FROM IT
tits
A hidden room where you can find Jon Kim, and beat the shit out of him, after 200,000 hits you get “Tears of Kim” which make you super strong and gives you infinite air combo gauge
You can piledrive enemies, but it doesn’t tell you that in the manual
you have to trade her to your friend so she evolves to her final form
her s-link goes up to 1million
You don’t win, just tentacle rape.
throwing bread on enemies turns them into buns, you can snowball the buns to make even bigger projectiles, and then take the boss out in one hit if you MAX OUT your breadbun
I like those clouds.
PENIS CHARIOT
hahaha I sidescroller engine, piece o cake,
LET ME MAKE IT! T_T
Ive always wanted to make a game with you persona.
Also I have many browser game contacts, I really know how to get a lot of money out of this things.
As an amatuer pixel-artist I approve.
You’re gonna re-work that tileset, right?
These are good ideas! I like the trading her to a friend for the final evolution and various carrot and food-based ideas the most. Please spam more ideas ITT.
Also Fernando: I’m making the engine myself in Game Maker since I wanted the experience of programming all this nonsense. Could I email you for some advice though? I get stuck on all sorts of things often.
you don’t want to use game maker,
use Flash (for web) or C++ (for pc)
yes, no prob I can help with advice: designing and or programming.
However if you make the game for web you can easily use the game as an advergame (bring more people to your blog)
and also make money out of it easily using mochiads.com and or flashgamelicense.com
Yeah, Game Maker isn’t the best but it was the most approachable for me. I’ve already got the basics in place and now I’m working on not making it retarded.
Ive been playing a lot of games people make in game maker, and they can do some really awesome stuff with it, so I bet you can too! I’d like to see this finished! She looks super duper cute. I really like your pixel skills.
however you can’t do something like this in game maker
http://insaneangel-fernando.deviantart.com/art/Chilo-124117102
I wish you the best of lucks.
You have a squirrel pet who helps you solve certain puzzles and you can a fusion to become a super squirrel for a short period of time.
Have power up collectibles like a shmup with different sets of power and if you take a different kind you start from the beginning.
A ray gun that turns enemies into ducks !
Have unlockables for finishing the game like: concept art, wallpapers, special art and etc.
enemies from the Syke commercial !
a guitar playing lobster that sings the rock lobster song. he will give you some good stuff in exchange for bats that you’ve collected. he will then eat the bats, and puke out little guitar playing lobsters.
She loses clothes as she takes damage. Maximo style.
On the flipside, gains clothes if she increases health (sunhat, shades, picnic basket)
Also, cakedog boss.
must play now.
Make her pantsu change color during boss fights
Also I can make ‘chiptunes’ if you’re into that shit
I mean, if you’re intending to complete the game and actually release it, I think setting up GameMaker to have it running .it or .xm tracker music files would compliment the whole ‘pixel’ aesthetic. You might not want to have 12mb of licensed music attached to this pixel game.
Actually nvm Persona just use some .ogg files that loop lol °ω°
Actually Fernando it wouldn’t be too hard to make that in Game Maker. You couldn’t easily make that using vectors (and really why would you) but it’s still possible…
*evil zombie ninjas
*rescue kinoku from a boss, pay her to draw commisions, and depending on the commision you choose, is the special attack thing you get.
$25 gets bikini chan oogling her tits and stuns the enemies
$75 gets bikini chan throwing slimes at the enemies
$150 gets bikini chan puking slime on everything.
*the clouds randomly insult you.
*use voices for conversations, when people are talking, not just text. just use pitch controll and talk rediculously overdramatic. yell at times where it’s completely unneccissary. say crazy things that the text doesn’t.
*all items she uses are retrieved from down her skirt. varying from cupcakes to a triceratops.
*collect enough coins to get the secret pair of glasses. they do nothing, but there’s a cut scene of her putting them on, and she wears them the rest of the game.
NEEDS MORE OCEAN TRAIN
I’m glad I saw you on Dtoid!
As for suggestions…
You need a life force or twin bee style level somewhere in there…only with cakedogs and such in it.
>> *collect enough coins to get the secret pair of glasses. they do nothing, but there’s a cut scene of her putting them on, and she wears them the rest of the game.
This.
do it. I will help you if you needs and I can do!
I’ve been looking through this, and Fernando is spewing nonsense. GM is just as capable as any other program, only drawback is that it’s slower than C. You could do vector stuff if you really wanted, it just would take more work than with Flash.
try comparing flash and game maker for the cinematics
Hey Persona
I made a little platforming engine using your graphics
http://insaneangel-fernando.deviantart.com/art/game-engine-for-persona-124421096
If you still don’t want me to work in the game, I can still make the web version, only if you want to.
i’ll bet you could make the same thing in either engine, but which ever you like better would be faster and smoother. i do think that if you made it in flash and allowed it to be redistributed freely, you’d have more people hosting it on thier site, then if in game maker. flash can even play on several cell phones.
but if you have already got into game maker, just make it in there. then when it’s finished, try to make it in flash (or get fernando to) using the graphics you used in the origional.
http://www.spiralgraphics.biz/packs/index.htm
this site has royalty free seamless textures for free. i’ve used them in a few projects, and they are awesome. trust me, when you have readily available, you can stay in creation mode. i even have 125 (mostly seamless) textures photoshoped with dirt and stuff. it’s like 8mb if you want it.
@panzycakes
Flash is too expensive to get legitimately, unless you know a good open source alternative.
What’s the ETA for this?
a year.
cool yo,
can’t wait to play this in 20XX
I don’t mean to necropost, but if you’re still messing with it at all, I’m pretty damn fluent in GML. I can get just about anything going. The current engine I have is a platformer with pretty much perfect collision detection and the ability to attack. Problem is I made it in Gamemaker 7 Pro, but it’s only about $20 and you get assloads of stuff to mess with. Gamemaker’s probably the best game creation software if you’re new to game programming and don’t like programming EVERY LITTLE THING in Flash’s actionscript.
jee paul…i want some of what your smoking