Monday, August 4th, 2008

hoho

My favorite commenter.

» Filed under Mecha Fetus, angry otaku by Kinuko at 23:57.

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14 comments
to hoho

  1. -fireshaw

    on Tuesday, August 5th, 2008 at 12:22 am:

    Fixed - http://persona.mechafetus.com/games/HikkikomoriRPG.exe

  2. on Tuesday, August 5th, 2008 at 12:38 am:

    ?

  3. Ralock

    on Tuesday, August 5th, 2008 at 1:04 am:

    Heh, I enjoyed reading the comments on the game, they made me laugh. Ive tried starting games like that myself, it’s a lot of work, and this one is polished for a quick little game maker game. I played the game, and seriously, it was a masterpiece. I’ve been a long time fan of you guys, and I finally got around to commenting, this one made me laugh a bit, thought it was a good time to make a debut. BTW, whats fixed?

  4. Daz

    on Tuesday, August 5th, 2008 at 1:56 am:

    So with all these people bitching about the difficulty I guess I have to ask are they just stupid or did you guys on purposely make the game ‘non-conventionally’ difficult?

  5. Momeka

    on Tuesday, August 5th, 2008 at 2:05 am:

    Oh yeah, those guys are sexy. Hidding in their homes and ninja forth some cleaver co,ments that sucks.

  6. Dacrazybird

    on Tuesday, August 5th, 2008 at 6:24 am:

    Ew.

  7. Cavet

    on Tuesday, August 5th, 2008 at 11:20 am:

    fan-fucking tastic guys.

  8. Sean Grimm

    on Tuesday, August 5th, 2008 at 12:05 pm:

    I really need to point out the misuse of the word ‘deduce.’ Deduce means to come upon the answer of something by using available information, I think what the gibbering man-ape meant was to use ‘reduce’ which sounds very similar but mean completely dissimilar things fullstop

  9. Anon

    on Tuesday, August 5th, 2008 at 1:03 pm:

    MEGA-COCK, FASTEST FAGGOT IN THE WORLD

  10. on Tuesday, August 5th, 2008 at 3:43 pm:

    I hate F-Zero GX and it should feel bad for making me feel that way.

  11. Freddie

    on Wednesday, August 6th, 2008 at 2:29 pm:

    Contrary to what other people were saying
    I really thought you were on to something with this game. The gameplay was kinda flawed but that is not important.

    The idea of taking real life situations and making them a nightmare through the distorted and non literal view of a hikikomori eventually seemed like a genius idea to me.
    I was shocked to notice that this is probably the first game ever that has succeeded in enflicting depression on me as part of a challenge
    to overcome, an example would be the empty rainy streets outside with that horribly depressing music playing
    actually made me want to go back to my house because it was a more comforting place. Obviously you could of made that more effective by making him less depressed about all the things in his room ( i would be happy to sit and play games)

    Also I thought the ending getting really surreal was a sign of you just giving up, and it kind of broke the spell that this is a hikikomori’s reality,
    not a crazy persons. More interesting & colourful gameplay Ideas rather that just falling back onto staple rpg grinding is definitely what is needed, and there are much more possibilities to turn the everyday obstacles that this man would have to face into horrible nightmares
    such as going to get a haircut, getting a job, or possibly even reaching the final stage of getting a girlfriend (probably the highest level needed).

    Like I said you are really on to something here, take it further!!!

  12. on Wednesday, August 6th, 2008 at 7:29 pm:

    Haha, you just described our entire design document!

    The reality is:
    1. The engine itself is far too limited to do anything creative with the gameplay except for the staple RPG tropes (unless I was willing to learn its language and further mod it, which was far beyond my abilities)
    2. There wasn’t enough time to do everything we wanted to

    The original game idea was to be far broader and more inspiring, doing exactly what you mentioned and more. The reality was there wasn’t enough time to make all the assets for that, design the dungeons/maps for it, AND playtest it. We were working on an animated film at the same time we were making this game, so not everything could go through.

    It was intended to be social commentary in the beginning but ended up being more game parody towards the end. Still, it was a good learning experience.

    I encourage everyone else to try their hand at making independent games as well; take the ideas and thoughts you had about our game and then flesh it out into a game of your own. Let’s have a dialogue together through the games we have made and will make in the future.

  13. Sey

    on Wednesday, August 6th, 2008 at 10:11 pm:

    Yeah!

    I got an idea for a game, wanna hear it?

    This guy takes on an empire with a sword 5 times his size and together with a cast of misfits ends up defeated a god totally unrelated to the game’s story. It’s set in some kind of old age/futuristic setting. Also features a female midget with overly cute voice that’s bound ti inspire countless doujins. I bet that’s never been done before!

    Am I an entrepreneur or am I an entrepreneur. Say that 10 times really fast.

    :D

  14. Freddie

    on Thursday, August 7th, 2008 at 7:33 am:

    Well I hope you will come back to the idea again at some point and develop it further, because it’s a goodie!

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